Interaction Design — Park By Text — Entry 1
Documents a group project for a masters in UX design in which we proposed a redesign of a parking mobile application park by text. It has since been removed from the app store. In this blog post I will outline our key findings from our user research, app analysis and competitor analysis. I will outline how these findings were distilled into personas, and how the motivations and frustrations of these personas were identified and captured.
User Research
We created a survey and distributed it online to better understand potential users of the application (survey and results). Affinity maps Allowed us to group responses that were similar and identify commonalities in peoples answers.
For example, with the question:
‘What would make your experience of parking your car better?
our affinity map helped us highlight some recurring responses:
- Cashless payments
- Real time parking availability information
- More affordable parking
- A unified app for all parking (i.e. remove need for multiple apps)
The survey also highlighted a small amount of people with specific parking needs , and pushed us to consider users that were more extreme. We hoped that catering for users with more extreme needs would bring trickle down benefits to our core user base. This lead to us creating another survey aimed specifically at drivers that had a disabled parking permit (survey & results, affinity map).
This highlighted some key concerns from the user base, who largely reported having a negative experience with parking in Ireland. The participants reported that disabled spots in Ireland were
- Too scarce
- Occupied illegally
- Unsuitable
- Difficulty to find
We also observed users using the application, helping us highlight areas of uncertainty in the flow and layout. (observation reports)
Application and Competitor Analyses
In a Heuristic evaluation of the app it scored poorly on nearly every front. This gave us confidence that a redesign was worthwhile and that a simple alterations could improve the users experience dramatically.
Competitor analysis revealed that some applications were doing a lot better in terms of features offered and clarity of design — search functionality especially was far superior in other apps, something we wanted to emulate.
Problem Identification
Based on this research we created ‘how might we’ problem statements to help focus on some core functionality and features we could add or improve to improve the UX of the app.
by addressing these problem statements we could alleviate many of the concerns our survey participants raised with parking, and many of the issues we had identified with the application.
Personas
We created six personas but reduced it down to two, by identifying commonalities between them, and selecting the traits that best encompassed our user research results:
Tasks and Scenarios
We performed task analyses and developed scenarios and customer journeys to identify what the user was feeling while using the application, and where improvements were necessary
To- be scenarios: we envisioned what a better user experience could look like, one that alleviated the stress and uncertainty in the as is scenarios analysed.
After mapping out scenarios in which Kevin and Marks frustrations were lessened we created a plan to design the app that would deliver on this.